
GOOD TRAITS
-Attractive (Minor) - strange but cute
-Fast Healing (Minor) - sprained ankles never stay sprained very long
-Lucky (Minor)
-Run For Your Life! (Minor)
-Screamer! (Minor)
-Time Traveller/Tech Level 2 (Minor) - the stuff she learned in that Aztec school
-Time Traveller/Tech Level 5 (Minor) - the stuff she learned at Coal Hill
BAD TRAITS
-Clumsy (Minor)
-Eccentric/Fiercely loyal to her grandfather (Minor) - she won't easily disobey him
-Eccentric/Perpetually "wet" (Minor) - Susan's first reflex will usually be to scream, run or freeze, and she'll even interfere with companions who want to stand and fight
-Eccentric/Quick to love (Minor) - Susan swiftly becomes enamored of the people she meets on her travels and is quick to trust them, even with her life (ex.: Ian, Barbara, Ping-Cho, the Sensorites, David)
-Impulsive (Minor)
-Outcast (Minor) - exiled from Gallifrey for stealing a TARDIS with you know who
SPECIAL TRAITS
-Inexperienced (+3 Story Points)
-Psychic
-Telepathy - limited to when telepathic fields are available (such as in The Sensorites). In other words, she's got to spend Story Points to make things happen
-Time Lord - no Feel the Turn of the Universe, factored into her higher Story Points
-Vortex - only a +1 bonus, because she can't pilot the TARDIS alone, but can help service it
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Putting herself out of action through falls, sprains, fear, scholastic opportunities, or her grandfather's over-protectiveness.
That's my take using the Doctor Who: Adventures in Time and Space system, anyway. Do you like this? Should I do them for every character as they take their last bows?
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