Now, I've done these kinds of posts before, mostly notably in 2011 and 2007, and there are some good ideas in there I could be convinced to run (if I haven't already). Taking a look at my collection, what do I have ideas for?
Hong Kong Action Theater! Most of my group is into Hong Kong cinema and watches an Asian film with me once a week, on Kung Fu Friday. HKAT plays on that, has reasonably light rules, I have copies of both the core rules (mostly for modern day gun play) and Blue Dragon, White Tiger (the historical and wuxia stuff). I might run this Dream Park style, with continuing characters in a "franchise" that sometimes skip movie tracks to tell stories in other eras (like the famous Venoms). That might be a way to "Dream Park" it and involve different players from session to session, even newbies. I've got to go to bed with the rules tonight because on paper, it's the front runner.
Doctor Who: Adventures in Time and Space. With all the work I'm doing on Doctor Who reviews and Doctor Who RPG elements, you KNEW this game was going to make an appearance. Maybe it could be a little side-game, 70s-style with only a Time Lord and a companion, with occasional guest stars. Might allow me to get my feet wet without necessarily taking the plunge (and dragging many people in the pool with me). Or will that be too much Doctor Who for one summer?
Trekjammer. Someone in my group recently said he'd be up for some Star Trek RPG. I am too, but then again I'm not. Trek's given me problems in the past because there are too many deus ex machinae built in, from large crews under players' command to the various technologies available. What I'd be inspired to do, though, is take AD&D 2nd's Spelljammer and turn it into Trek. Make it all sword & sorcery, but give it the political set-up of the show. The good races are the Federation, the Romulans are dark elves, the Klingons are orcs or something. And the ships have magical equivalents of transporters, holodecks, et al. I think this would be a hoot, and replacing the Spelljammer setting, which was never that interesting beyond the premise, will actually make it more familiar. At least, to Trekkies.
Top Secret. I still have never run an espionage game of any length above the one-shot, and I'd like to give it a go. On my shelf, I've got the original Top Secret, James Bond 007, GURPS Espionage, and Mercenaries, Spies and Private Eyes. Pretty old school, so I'm willing to grab another system, so long as I get to run some cool impossible missions. This would me the biggest challenge, because it's a genre I've barely dabbled with, but the mission set-up creates an easy motivation for players to get in the game, and M:I in particular is friendly to guest players.Ultimately, not all of these will be everyone's cup of tea. I've just got to make my peace with the fact that whatever choice I make, it make lock a few players out for the summer.
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