It's time for an RPG articles, and if I go into my suggestion box (filled by readers like YOU - use the Comments section), I pull... "Collateral Damage" as suggested by Anonymous! It just so happens it is my favoured means of hurting player characters. Everybody recovers from damage, but can they recover from collateral damage?

But where's the suspense in that?
In collateral damage, that's where. I'm unwilling to kill off a PC willy-nilly, but her clumsy boyfriend? Sure! Blow up the warrior's stronghold? Anytime! Have the Kingpin erase the superhero's credit margin? Oh yeah! Even ye olde innocent bystander will do the trick in a pinch. Oh the guilt! And demotions and loss of privileges are always a nice consequences for failure. You won't die, but I can't guarantee you won't get nerfed!

And after the ups and downs, when the world is really at stake, in that big climax, then the character's life is up for grabs. And if she loses it, then I hope it was enough to save us all. And that, as they say, is EPIC.
Who's with me?
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